|
The reconnaissance and planning doesn't really amount to anything.I could take or leave the story, Altair is hard to connect with because he is at the same time distrustful and complacent.The worst part of the game is the extremely long. The good parts of assassins creed are good enough to cover up the fact that it's extremely repetitive. Though you only have to push a button to initiate free running, it does take a little skill to know which path is best. I hope the sequel fills out the missing gameplay elements.
Then you have to listen to your master yammer on and you can never skip it, even when you beat the game already and go back for replay you have to watch everything and it's really boring. All in all I think Assassins creed is fun and worth my money and it gets points for trying a couple of novel things. You Assassinate someone and you have to listen to them justify themselves. You save a citizen and you have to listen to their boring drawn out gratitude.
Particularly nice is throwing knives and throwing soldiers off rooftops. You climb a viewpoint and you have to sit through the same panoramic camera move for a couple seconds. It's beautiful and really fun to navigate, especially when you get a good hop scotch game going with posts and flagpoles and beams. everything.
Climbing the church in Acre is particularly thrilling.It's been said before but the missions get really repetitive and the assassinations feel clumsy, you kill a bunch of soldiers, chase down the target, kill them, and run. The movement in general is really fluid maybe with the exception of jumping into a wall,pausing slo-mo dropping and recovering.The fighting, though extremely simple, is really gratifying. The game is generally pretty though some textures get glitchy, the architecture is awesome especially when you look at a distance.
I eventually lost interest. The storyline in this game had promise, but the way the game is played/designed led to confusion.
The storyline for AC itself sets it above all that -- but I'm not going to spoil the ending for anyone. The direct opposite would be what I'd call the Worst Game Ever: Kill Switch: Take Cover, Take Aim, Take Over.I think the game's futuristic framework is also innovative. Without it, Assassin's Creed might be just another seek-and-kill game, on a level with soemthing like the Hitman series for PS2 (another of my all-time favorites)Hitman Trilogy (Includes Blood Money, Silent Assassins, and Contracts). While I agree with reviewer J. When you finish the game, wait for the end of the credits: there's more.I am wondering this, though: do you get anything extra for actually collecting all the various flags in the cities and kingdom renderings. It's not often that one gets to take up the persona of an ostensibly Muslim character in the Middle East during the Crusades. Powell's comments about the tediousness of the same sort of mission objectives for each new city and the amazing ability of the guards to know, half-way across the city, that you are wanted by guards on the other side --- I do want to praise the game for its cultural awareness. There's not another game I know of that will let you hear French and arabic without translation while you're fighting characters who speak it.
Wonderful Story, Great and Huge Enviroment, Awesome Killig Styles, You can do whatever you want in this game, I really love the game, you must to learn how to move the assasin, Altair, but when you got, its awesome.
Not to mention Altair's rather odd American accent though the rest of the cast like the actual targets are good.Gameplay: In a way the game feels like it wants to be a "something for everyone and anyone" kind of game. Randomly stabbing people is fun in a "I swear I'm not homicidal but this is fun" kind of way and the downloadable patch makes the framerate/freezing problems of before all-but-non-existant but still, this is a game that wants and really needs to be more than what we have. When Altair breaks the rules of his brotherhood, Altair is stripped of his ranks and most of his abilities (in other words, you've been "Metroided") and is tasked in assassinating 9 men which will help situations with Catholic and Muslim forces. Here's your oft-occuring formula for the game: climb down from your mountain base every single new mission, travel or zap instantly to your next time, visit the town's assassin's bureau for who to take on next, climb tall buildings to build up your map and key missions/quests to take on, do them, go back to the bureau for your go-ahead, go to target, see cutscene of their plan, kill them (and hear their go on and on about their plan and reasons for it) fight or run away from enemies as you make your way back to the bureau. There's certain games where getting to the end is part of the sheer immersion and interest in the story that you'll just keep playing and playing until you're done and even that might not stop you thanks to achievements, trophies, bonus costumes and endings or new weaponry.
That's it and this is for around 9 targets and sure some games have a noticeable similarity in how you progress but there was always at least some change-up or variety but this is just the same stuff in more than one city and nothing else. Compare a game like Okami to Gears of War for instance. However on the other hand I still wanted to get through to the end mainly cause the game felt so interesting that even if I didn't understand the story, I at least wanted to see more of it. Irrelevant sidenote: google the producer Jade Raymond.the woman is gooooorgeous. You have stealth kills which never get old, especially to those crazy lepers who keep wanting to throw me and only me everywhere or the women who follow me and give them money (which you don't make by the way). And then there's the sandbox where you can take on various missions which really only resort to interrogation where you follow somebody and beat em up for info, pickpocketing people for their letters or eavesdropping on people by sitting on a bench.
But then you have Assassin's Creed, a game you want to finish yet find yourself growing less and less amazed by the game yet you'll still play it for extended periods of time anyway. Assassin's Creed is a game that really has both as the world is completely well designed and it does feel exactly what 1191 should feel. I admire the developers wanting to do more than one but unfortunately they just don't do all 3 in a great manner.One thing you'll find also with the game is how repetitive it is. Well I love Ubisoft's Prince of Persia trilogy, this game merely gets a "like": too good to be awful but too flawed to be really amazing which is what the game feels like it should be.Story: You play as Altair, an assassin living in the 12th century. You have action when you're caught and have to fight off sometimes a dozen enemies who never seem to rush you and even take their time before they do some pose in a "boy we're gonna get you good." way. Of course then again you'll frequently hear the same voice despite being in a different street or town as the last time you hear it and while it's not as if Ubisoft can record 50 variations on the same "thank you for saving me" parts, hearing another person saying the whole city will hear of my sacrifice can get grating.
But the real reason why he's being tasked will be revealed later in time.far later.Graphics: There's games with great art design then there's technologically superior games with pristine graphics and full use of lighting, shaders and the like. From the look of the towns to the large number of civilians to the amazing views you get when you climb view points as well as the character animation on Altair and this is quite a great game to watch.Sound/Music: The music in the game is serviceable by means that it works within the game but on occasion I barely notice it and prefer to hear the ambiance of the town like civilian chatter and the like.
|